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amm
Hello,

I hope I'm just unable to find appropriate SOPs. So how to do these actions, described in subject. For now I was able only to emulate swapping of UVs, by running a Carve and Skin SOP. But, how to inverse curve, or inverse normals of nurbs Surface ? By ‘inverse normals’, I of course meant something like skinning along inverted curves, not how tessellated mesh is displayed.
SreckoM
Reverse?
amm
Thank You kindly.
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