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Lune Sparkle
Hello Houdini engine pals.

basically i have this question, if i make copies inside my digital assets and put them all in one group i am going to get a single model shaped with all the copies i did inside houdini, which makes one single model every time i make a copy (lets say a bridge, i get one model per HDA), doing this can lead to huge scene files, so i was thinking the following:

what if instead of making copies and put them in the same model, maybe i can put some pieces inside unity and make instances, maybe this reduces the overall scene size (of course you will end with a lot more gameobjects, but, unity can handle them if checked as static).

the question is, does this second method works?

thanks!
damian
If you use the instancing method in your HDAs, instead of the Copy SOP, then it should be equivalent to instancing Unity meshes using a pure instancer asset. It's just the Copy SOP that is problematic at the moment.

But ya, the second method should work.
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