I am having problems when exporting an object to Unreal Engine 4.
I have set up Houdini so the up-axis is the same as in UE4, however regardless of that setting, the exported object to UE4 always ends up rotated wrong. Exporting as OBJ poses no problems, however I need to use FBX for this particular project.
I have attached the hip file I am working with at the moment.
Thanks in advance for any help!

Best regards
//Morgan