検索 - User list
Full Version: can you uses Houdini Engine at run time in the build
Root » Houdini Engine for Unity » can you uses Houdini Engine at run time in the build
Anonymous
is it possible to drive deformation or Values in a Houdini Engine asset at run time in the final game packaged ?

eg- seem the stairs are a example used alot for explaining Houdini Engine, but can the end user in the finished GAME edit the Stairs ?

currently we doing R&D for a project and checking options


Thanks For any info
PT
DASD
As far as I know that is currently not possible. As far as I understand, the long-term goal is to make it possible in the future.
damian
That's correct. Runtime (game time) cooking of Houdini assets is not supported. I would currently require you ship all of Houdini with your game which is not practical for most game developers.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB