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David Manfredini
Hey folks !

I'm learning to use the Unreal Engine with Houdini, but i didn't use Unreal for a long time. So, I have some troubles to solve a really simple problem :

I made some procedural Asset in Houdini, i have imported them in Unreal and I can easily edit the variables BUT I'd like to edit them on the fly in playmode. How can I access to the variables (or edit them) using Blueprints ?

Thanks for the help !
ttvdsfx
Hello David,

We don't support blueprint / runtime cooking at the moment. Cooking in playmode (PIE mode) should work.

Thanks.
David Manfredini
Ok, thanks for the quick answer. Is the feature planned soon or not ? (I guess no)
ttvdsfx
It is planned, but I cannot say how soon it is going to be done.
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