Hi, this seems like a really noobie problem, but I couldn't find a solution:
When I duplicate an asset in the Unity scene, the asset folder and the source gets duplicated as well (materials and such). Am I missing some step on the pipeline?
Also, on the same workflow: If I drag and drop an asset into the Houdini project by mistake, delete it and try to reimport it through Houdini import window the import doesn't work? – Couldn't this be solved with an AssetPostProcessor pipeline?
Thanks!