vertigo262
2016年11月12日 01:41:22
Enivob
2016年11月12日 09:27:01
Press the D-KEY with your mouse over the 3D view and you will bring up the Display options. Under the Guides tab there are a few overlay options such Video Safe Area and Field guide.
Doudini
2016年11月17日 09:32:20
DmitryShura
2021年11月17日 14:58:38
Hi,
Just select image with alpha of your rule of thirds in Viewer Foreground field in camera View.

Like this:
45% grid visibility:
https://shura.studio/c/houdini/media/RuleOfThirds-45p.tif100% grid visibility:
https://shura.studio/c/houdini/media/RuleOfThirds-100p.tif
Regards,
Dmitry Shura
nickfr
2022年7月25日 09:34:16
back to an oldy, but why isn't houdini taking the alpha mask? It's white instead of transparent
Alec Morris
2023年9月25日 17:03:03
nickfr
back to an oldy, but why isn't houdini taking the alpha mask? It's white instead of transparent
Use a PNG and put it in the background image
stheo
2023年9月26日 09:33:31
OBJ Cameras have this functionality already implemented. You can use any SOP as a view mask overlay.
Go to the Camera "Parameter Interface" and add from the "Render Properties" the "View Mask" Folder.
Then you can define the SOP to use.
Set the aspect to ch("resx")/ch("resy") to automate it.
Create your SOP View Mask in the X/Y 0 to 1 Space.
You can even put that SOP Network inside the camera for a cleaner setup.
Very important to enable the "Camera View Mask" in the Display Options - Guides.
Waiting for the LOP Camera implementation in H20...
adam201
2025年1月16日 19:56:32
Ohhh, thanks heaps mate!
I set up some good guides in the Camera to match the guides C4D and Blender have.
So helpful.
But yeah, still waiting for this to work in Solaris / LOPs

haha
nansmagnier.pro
2025年2月8日 06:28:55
I found an alternative method using only SOPs:
Grab a Volume node.
Name: density
Initial value: (1, 0, 0)
Go to "From Camera" and fetch your camera object.
Set both Z Near and Z Far to 1 (you can set them to any distance, but they need to be the same value to ensure the volume is flat).
Uniform Sampling: 100
Drop a Convert Volume node and lower the detail level to match the grid density you need (0.1 in my case).
Drop a Convert Line node.
Now, you have a grid that follows the camera movement and is adjustable.
It's not the best solution but can be useful in some situations (like for alembic cameras).