Hi guys,
I'd like to export a static mesh with multiple pivot points. The goal is to be able to rotate and/or move each one independently by vertex shader inside UE4. Do you know how to store those datas by using vertex color and/or uv channel inside Houdini and then extract them into the unreal engine shader?
Thank you!
I paste a youtube video for more clarification of what I'd like to achieve.
https://www.youtube.com/watch?v=xfiFQ8dOo5Y [youtube.com]