rrats
2017年2月21日 10:03:10
Hello,
I was wondering if there was a way to export a mesh with it's IK rig directly from Houdini to the engine for Unity as part of a digital asset?
So far I've been exporting the model as an .fbx with the rig and the deformation (which work very fine), but the IK has to be set up though the built-in Unity IK system.
Is there a way to just use the IK created in Houdini instead?
Thanks!
Enivob
2017年2月21日 10:50:37
I don't think there is any file format that will transfer an IK rig. FBX only supports FK.
damian
2017年2月21日 10:58:18
Currently, FBX is the only way to get a character rig from Houdini into Unity. Houdini Engine in Unity does not support this type of data yet. So, you can export whatever FBX supports.
rrats
2017年2月21日 11:00:42
@damian @Enivob thanks!