arjanM
2017年2月22日 11:20:23
Hi,
When I load my OTL asset in unity it doesn't show any option to connect geometry or a curve in unity.
In the old version of the engine I did get the inputs on the asset where I could choose the geometry or curve in the unity scene.
Does somebody has the same problem?
damian
2017年2月24日 11:38:01
Which version of Houdini/Unity are you using?
arjanM
2017年2月24日 15:14:25
I should have mentioned that I am now using the houdini 16 engine in unity now and I was comparing it to the houdini 15.5 engine.
damian
2017年2月24日 15:40:54
Ok, then this sounds like a bug in H16 Unity plugin. Can you submit a bug report with an example asset to
support@sidefx.com and I'll try to fix asap.
That said, in the H16 Unity plugin, operator path parameters are now in the main list of asset parameters. They are no longer in a separate “inputs” section of the Houdini asset Inspector tab.
f1b0n4cc1
2017年2月27日 15:07:52
i think i have similar problem. i draw a curve with houdini engine 16 in unity , i added this curve to curve decorator path. And i added a prefab to instance_object.
But houdini engine creating objects only to 0,0,0 point over and over. I added screenshot. I hope it helps to fix bug , thanks
Jerry Stanley2
2017年3月5日 01:37:48
I am having a similar problem. The curve decorator will not follow the path regardless of what I try. I have watched the videos and read the documentation but nothing works. Unity 5.5 and Houdini 16.
damian
2017年3月17日 10:31:08
This should actually be fixed in the latest daily builds of 16.0. I forgot to update this thread. My bad.
Kai Xu
2017年4月12日 06:07:03
damian
This should actually be fixed in the latest daily builds of 16.0. I forgot to update this thread. My bad. 
Hi!
This problem seems to presist in build 568
shixin
2017年4月13日 06:22:17
Yes!!!!! I met the same problem.
Input under OTLs(script) is missing.. Some code might be forgotten to include in the released version…
Ken Xu
2017年4月25日 16:35:10
We are investigating this problem, and will update as soon as we have more information.
marvalgames
2017年4月27日 14:19:21
Ken Xu
We are investigating this problem, and will update as soon as we have more information.
News??
This issue pretty much renders Houdini 16 digital assets useless in unity
dpernuit
2017年4月27日 14:53:28
Hi,
This issue has been fixed and will be available on tomorrow's daily build (16.0.592).
To clear things up, there was actually two regressions:
- with object path parameter inputs, this was fixed by Damian a month ago (in 16.0.543)
- with “standard” sop/inputs, this one will be fixed in 16.0.592.
marvalgames
2017年4月28日 12:28:55
Thanks.
It shows Inputs label but when expanded they are still empty.
No editable nodes show up.
dpernuit
2017年5月2日 10:08:29
Hi,
Editable nodes (and painting) should be fixed in the latest Houdini daily (version 16.0.596).
For the inputs, if your plugin is updated to 16.0.592, they should be working.
How did you set them up? Are they SOP inputs or object path parameters?
Please send me your hda and I'll have a look at its issue.
arjanM
2017年5月9日 06:03:24
I switched to using operator path parameters instead of using the inputs of my assets. This works well, but before when I could use the inputs of the asset instead of the operator parameter and I used a curve in the input of the asset in unity, the asset would update realtime when I changed the curve. Is it possible to get this behavior with using the operator path parameter?
dpernuit
2017年5月9日 11:37:55
Hi,
Yes, it seems that curves connected to object path inputs were not triggering a recook.
This bug will be fixed in tomorrow's daily build (16.0.604)
arjanM
2017年5月10日 04:38:20
I just tried it with version 603, but doesn't work.
Should I be a little bit more patient and wait for the next build or is there something I need to check or change to make this work?
dpernuit
2017年5月10日 10:06:24
Yes, as I committed the fix yesterday, it's not in 16.0.603.
604 is available in the daily builds now, and will have the fix.
arjanM
2017年5月10日 10:30:00
Great thanks! it works now.