I originally got Houdini after the live stream after seeing the dynamic destruction that was being done. I have followed all tutorials on destruction that I could find, and have some decent sims working currently. Unfortunately I cant find any info on dynamic destruction because 16 is sooo new. Can anyone walk me through a way to achieve this off a current sim in houdini to UE4 I have? Or any older tutorials that I might be able to reverse engineer?
My end goal is to run dynamic destruction on a asteroid as a player mines it in a current game we are working on. It cant be a animation.