Hi Mike, sorry to bother so much.
So i tried again from zero.
I download from git the folder, then inside my houdini installation i changed the env file to point to my gamedevtools folder.
I used this tutorial
https://support.borndigital.co.jp/hc/ja/articles/115000905034 [support.borndigital.co.jp]
In houdini i check if the tools is load, looks like is not loaded at all, i tried to change env with
HOUDINI_NO_SPLASH = 1
HOUDINI_PATH = /Users/francisco.fernandez/Downloads/GameDevelopmentToolset;&
And
HOUDINI_PATH = “/Users/francisco.fernandez/Downloads/GameDevelopmentToolset;&”
none of them load the asset.
My texture is still transparent with no data inside.
I saved the geometry inside the file cache, then i render it again, it took like 10 minutes (before it was like 1 minute) to render the image.
The image is still blank.
If i select the geometry node i and uncheck Normalize Data 0-1 space i get a texture that looks like the tutorials, in unity the flag is moving but as i dont have any number from houdini to use inside BBOX MAX BBOX MIN i can not have a proper animation, 0 and 0 dont show any animation, if i start using random number i can see some animation.
Now i tried to install the HDA file using install digital assets. i get this error
Couldnt add library
….. to Current HIP File.
check that ….. is a valid operator type library.
I tried to put the OTL inside houdini OTLS folder too.
Im sorry for slow answer but im trying to intruduce houdini at my current work and i can not spent a full day only trying to setup the env. At the end of the day i still need to show progress so i just go back to maya and animate cloth there but im pretty sure that when houdini work the workflow would be a lot faster with better results.