winkel
2018年4月11日 06:38:32
Hi,
I have an asset with a network of objects and null objects. How can I get this structure into the Unity hierarchy.
It works with FBX but as asset I always have only a list ob objects without my null objects.
Thankss for help.
Detlef
seelan
2018年4月11日 15:30:08
Currently, the plugin will remove any objects without geometry as way to provide a clean output. So there is no way to just get empty GameObjects at the moment. What I recommend as a short term solution is to output a simple geometry for those null objects with a unity_tag detail attribute. Then in an Event callback in Unity, look for GameObjects with that tag and remove all their components.
I'll add a note to optionally allow empty GameObjects in the near future.