Majinpu
2019年3月15日 10:59:03
Hey all!
I was wondering why there is no Opengl Rop to use with Top!
You should include it since 17.5 has got nice viewport improvements!!
BrookeA
2019年3月15日 11:20:15
Hi – you can do this by using a ROP Fetch node that points at a ROP network with an OpenGL node in it.
Majinpu
2019年3月15日 11:22:32
yes that's what I did! but why just not include it

thanks brandon, cheers!!
BrookeA
2019年3月15日 11:28:16
Awesome! Please submit RFEs for anything you'd like to see in TOPs! Thanks Paolo!
James Rowe
2019年3月18日 00:56:04
Do u guys know how to use a wedge variable this way? tried the @wedgeindex and old $WEDGENUM in the opengl ROP output path but its not getting picked up
James Rowe
2019年3月18日 01:00:53
ah you gotta tick Export To Environment and the attributes become environment variables…ex. your wedge attribute x and output path in ROP $HIP/$x.png