At the moment I have my ROPgeometryOutput for the first sim set to “All frames in One Batch” as it's a sim, and the frame range set accordingly. This gives me @200 workers. If I connect a second RopGeometryOutput which does the 2nd sim and I give it the same settings but with different frame range I get 200 workers from upstream multiplied by my frames and I end up recooking the 2nd dopnet by as many workers as the upstream node.
The dirty workaround I found so far is to use a Generic Generator and set it so that downstream I send only one worker. Then my 2nd dopnet only cooks once accordingly.
I assume there's better ways to do this?
