SnailOne
2020年1月7日 10:00:19
Hi, I have built a scene on solaris using usd files but now I want to use a rig into solaris to manipulate it (rig is a hda file). Someone knows if this method is appropiate or what would be the right way to do it?
Thanks
mtucker
2020年1月10日 14:39:47
Solaris is not an environment for rigging or character animation. You would still do those things in SOPs/OBJ, then import the result into LOPs to be exported as animated meshes saved to USD files (or rendered directly from LOPs without saving to USD, depending on your use case).