Hi there.
I wish to edit (rotate) UVs on a specific prim within a USD layer reference in Solaris. I tried the TransformUV LOP, however the rotation seems to be only available in object space - I really want to be able to rotate in the UV/map space. Is there a way to achieve this?
Additionally, adding a TransformUV after the Reference node stops all prims from making it to my next node (CopyToPoints) - what's the right way to address this?
Alternatively, can anyone point me to a VEX example for modifying USD data (such as ST attributes) inline?
Thanks!