Is there a way to make edits to a USD scene in Houdini and then bake those changes into the original USD file that was referenced, rather than saving them out as a separate layer? Or if not, can layers be flattened together in a way that bakes in the changes from one layer to the other but still preserves the references beneath them?
I'm hoping to use USD as a common interchange format so I can read, edit, and write scenes to the same set of files in Maya, UE4 and Houdini. In UE4 you can load a USD scene, move objects around, and then save the USD scene and those changes will baked into the layer, so I'm hoping I can do the same thing in Houdini. I want to preserve references to USD asset files though, so right-clicking on a node and hitting Save > Flattened Stage isn't the solution I'm looking for. I am very new to USD and I am only just barely starting to wrap my head around it, so any help with this would be greatly appreciated!