Second, I'm still learning Solaris (previous successes were with 17.5)
Attached is a silly particle simulation that I'd like to bring into Unity. I've tried exporting the particles directly (Unity shows no children of the USD object), point instancing (same, but I'm probably doing it wrong), and using a sphere and copytopoints. The latter has had to most success, but it's really heavy, and I can't seem to get it to animate beyond a single timestep.
Any help is much appreciated.
Mark
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