Unfortunately, I don't know if this is down to my lack of familiarity with LOPs, with the USD format, or if this is Apple needing some specific support, but I can't get ARKit to read my exports at all. Is this something anyone has had any luck with?
I can generally get the mesh to appear, but it appears pink, with ARKit failing to find the materials.
I'm not really looking to do anything fancy as far as scene composition goes - I just want to import a geometry from SOPs, with all of its materials and textures, and package that into a .usdz
At the moment I'm using a Scene Import node in LOPs, then a USD ROP, followed by a USDZ ROP. I've also tried a SOP Import, but I can't get that to create materials in the Scene Graph at all - at least with a Scene Import, I can get it to create Materials… but they don't seem to get used?
Any advice appreciated
