Anyone here who knows if the Oceanshader works with Karma? Did try, seems it is not.
Also did check “ocean.h” in the vex includes to see if we can use spectrum in the shader, but without luck.
Thanks
dlee
To render ocean volume, you need to use Rende Geometry Settings LOP on the interior geometry and enable “Uniform Volume” and set the “Uniform Volume Density” to match the cloud density in the ocean volume shader (not the most ideal workflow… we're hoping to address it in the future).
jsmack
Is it possible to enable the equivalent of ‘vm_volumesurface’ in karma so the volume and surface shaders can be assigned to the same mesh (using a dPdz switch)?
dleemy hope for Karma was that it'll offer novel and more user friendly ways to do this rather than carry over baggage from Mantrajsmack
Is it possible to enable the equivalent of ‘vm_volumesurface’ in karma so the volume and surface shaders can be assigned to the same mesh (using a dPdz switch)?
Not currently, no.