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GeordieM
Hi all, I'd like to use the built in Houdini GL renderer to render out to files from Solaris. I know I could use flipbook rendering but want to automate rendering multiple cameras, vars etc.

I've got the Arnold hydra delegate rendering to files using Render Vars, Products and Settings with the USD Render ROP. But in the Render ROP I can only choose between Arnold and Karma.

Any way to use the GL renderer with the USD Render ROP/Husk?

TNKS!

G
jsmack
No, but there is the OpenGL ROP that can render a stage with HoudiniGL.
GeordieM
jsmack
No, but there is the OpenGL ROP that can render a stage with HoudiniGL.

Hi jsmack, how did you get that setup? Looks like the OpenGL ROP only recognizes cameras in the object context not USD
jsmack
Change the source on the opengl ROP to “LOPs”
GeordieM
Thanks! Have it rendering stuff now.

Any idea what might be causing this (left is viewport scrren cap/ right is GL ROP render)? It looks like depth of field blur but I have DOF, motion blur and even AA disabled in the GL ROP node. Only happens on isometric cameras and cameras that are a long way from geo
jsmack
GeordieM
Any idea what might be causing this (left is viewport scrren cap/ right is GL ROP render)? It looks like depth of field blur but I have DOF, motion blur and even AA disabled in the GL ROP node. Only happens on isometric cameras and cameras that are a long way from geo

Weird, I haven't seen that. It looks like the opengl rop's DOF though.
jason_iversen
Does it go away if you Edit the F-Stop property of that camera and set it to zero (in the LOP network)?
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