GeordieM
2020年5月21日 20:02:23
Hi all, I'd like to use the built in Houdini GL renderer to render out to files from Solaris. I know I could use flipbook rendering but want to automate rendering multiple cameras, vars etc.
I've got the Arnold hydra delegate rendering to files using Render Vars, Products and Settings with the USD Render ROP. But in the Render ROP I can only choose between Arnold and Karma.
Any way to use the GL renderer with the USD Render ROP/Husk?
TNKS!
G
jsmack
2020年5月21日 20:42:51
No, but there is the OpenGL ROP that can render a stage with HoudiniGL.
GeordieM
2020年5月22日 15:48:22
jsmack
No, but there is the OpenGL ROP that can render a stage with HoudiniGL.
Hi jsmack, how did you get that setup? Looks like the OpenGL ROP only recognizes cameras in the object context not USD
jsmack
2020年5月22日 16:57:52
Change the source on the opengl ROP to “LOPs”
GeordieM
2020年5月23日 05:24:12
Thanks! Have it rendering stuff now.
Any idea what might be causing this (left is viewport scrren cap/ right is GL ROP render)? It looks like depth of field blur but I have DOF, motion blur and even AA disabled in the GL ROP node. Only happens on isometric cameras and cameras that are a long way from geo
jsmack
2020年5月23日 13:52:35
GeordieM
Any idea what might be causing this (left is viewport scrren cap/ right is GL ROP render)? It looks like depth of field blur but I have DOF, motion blur and even AA disabled in the GL ROP node. Only happens on isometric cameras and cameras that are a long way from geo
Weird, I haven't seen that. It looks like the opengl rop's DOF though.
jason_iversen
2020年5月23日 16:28:41
Does it go away if you Edit the F-Stop property of that camera and set it to zero (in the LOP network)?