This is my first time doing any crowd sims in Houdini, and I'm trying to render what seems like a pretty basic sim in Redshift. Even with a file cache, redshift takes forever to load the objects even with a basic material applied with very low settings (all I need for what I'm trying).
I've checked the render with other objects in the scene, and it's definitely the crowd. I have a 2 GPU setup, and have tested on another PC with a threadripper – same problem.
Since I'm new to this, I'm sure there's something I'm missing. I've googled a lot, but I lack the jargon vocabulary I think.
Does it have something to do with packing maybe?
Any help would be so much appreciated!
project folder
https://www.dropbox.com/sh/08rm07xw3tg55yj/AABIZcgRRuKfEwchZJz3W4osa?dl=0 [www.dropbox.com]
crowd cache (390 mb), just in case:
https://www.dropbox.com/s/gx21jmetz02ym2x/crowd-example-01.hiplc?dl=0 [www.dropbox.com]