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mknudy
This is my first time doing any crowd sims in Houdini, and I'm trying to render what seems like a pretty basic sim in Redshift. Even with a file cache, redshift takes forever to load the objects even with a basic material applied with very low settings (all I need for what I'm trying).

I've checked the render with other objects in the scene, and it's definitely the crowd. I have a 2 GPU setup, and have tested on another PC with a threadripper – same problem.

Since I'm new to this, I'm sure there's something I'm missing. I've googled a lot, but I lack the jargon vocabulary I think.
Does it have something to do with packing maybe?

Any help would be so much appreciated!

project folder
https://www.dropbox.com/sh/08rm07xw3tg55yj/AABIZcgRRuKfEwchZJz3W4osa?dl=0 [www.dropbox.com]

crowd cache (390 mb), just in case:
https://www.dropbox.com/s/gx21jmetz02ym2x/crowd-example-01.hiplc?dl=0 [www.dropbox.com]
asm
mknudy
This is my first time doing any crowd sims in Houdini, and I'm trying to render what seems like a pretty basic sim in Redshift. Even with a file cache, redshift takes forever to load the objects even with a basic material applied with very low settings (all I need for what I'm trying).

I've checked the render with other objects in the scene, and it's definitely the crowd. I have a 2 GPU setup, and have tested on another PC with a threadripper – same problem.

Since I'm new to this, I'm sure there's something I'm missing. I've googled a lot, but I lack the jargon vocabulary I think.
Does it have something to do with packing maybe?

Any help would be so much appreciated!

project folder
https://www.dropbox.com/sh/08rm07xw3tg55yj/AABIZcgRRuKfEwchZJz3W4osa?dl=0 [www.dropbox.com]

crowd cache (390 mb), just in case:
https://www.dropbox.com/s/gx21jmetz02ym2x/crowd-example-01.hiplc?dl=0 [www.dropbox.com]

Crowds_Render > Redshift OBJ tab > Settings > Instancing, check ‘Instance SOP Level Packed Primitives’.
mknudy
asm
mknudy
This is my first time doing any crowd sims in Houdini, and I'm trying to render what seems like a pretty basic sim in Redshift. Even with a file cache, redshift takes forever to load the objects even with a basic material applied with very low settings (all I need for what I'm trying).

I've checked the render with other objects in the scene, and it's definitely the crowd. I have a 2 GPU setup, and have tested on another PC with a threadripper – same problem.

Since I'm new to this, I'm sure there's something I'm missing. I've googled a lot, but I lack the jargon vocabulary I think.
Does it have something to do with packing maybe?

Any help would be so much appreciated!

project folder
https://www.dropbox.com/sh/08rm07xw3tg55yj/AABIZcgRRuKfEwchZJz3W4osa?dl=0 [www.dropbox.com]

crowd cache (390 mb), just in case:
https://www.dropbox.com/s/gx21jmetz02ym2x/crowd-example-01.hiplc?dl=0 [www.dropbox.com]

Crowds_Render > Redshift OBJ tab > Settings > Instancing, check ‘Instance SOP Level Packed Primitives’.

Oh my god, you're a lifesaver! It's always the simple little switch somewhere. Thank you so much!!
asm
mknudy
Oh my god, you're a lifesaver! It's always the simple little switch somewhere. Thank you so much!!
Happy to help!
brandt
When I enable the “Instance SOP Level Packed Primitves” Redshift substitutes all the different agents in the scene, with just one agent. Instead of getting the five different agents I have plugged into the crowdsource and is working in scene view, I just get the first agent in all places, at render time.

Any help would be much appreciated!
Llyr Williams
brandt
When I enable the "Instance SOP Level Packed Primitves" Redshift substitutes all the different agents in the scene, with just one agent. Instead of getting the five different agents I have plugged into the crowdsource and is working in scene view, I just get the first agent in all places, at render time.

Any help would be much appreciated!


I'm also having this problem. Enabling "Instance SOP Level Packed Primitives" populates the crowd with one mesh, looks like skin deformations are messed up as well. At the moment having to unpack and repack to apply attribute driven texture and colour variation.
Sebastien Levieux
asm
mknudy
This is my first time doing any crowd sims in Houdini, and I'm trying to render what seems like a pretty basic sim in Redshift. Even with a file cache, redshift takes forever to load the objects even with a basic material applied with very low settings (all I need for what I'm trying).

I've checked the render with other objects in the scene, and it's definitely the crowd. I have a 2 GPU setup, and have tested on another PC with a threadripper – same problem.

Since I'm new to this, I'm sure there's something I'm missing. I've googled a lot, but I lack the jargon vocabulary I think.
Does it have something to do with packing maybe?

Any help would be so much appreciated!

project folder
https://www.dropbox.com/sh/08rm07xw3tg55yj/AABIZcgRRuKfEwchZJz3W4osa?dl=0 [www.dropbox.com]

crowd cache (390 mb), just in case:
https://www.dropbox.com/s/gx21jmetz02ym2x/crowd-example-01.hiplc?dl=0 [www.dropbox.com]

Crowds_Render > Redshift OBJ tab > Settings > Instancing, check 'Instance SOP Level Packed Primitives'.

Hello, where can I find that parameter: "Crowds_Render > Redshift OBJ tab > Settings > Instancing, check 'Instance SOP Level Packed Primitives'."
dandeentremont
This solution (Instance SOP Level Packed Primitives) seems to sync up every crowd agent with the same anim, so its uses are very limited.
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