Hi geniuses,
I want to start a discussion on rendering Crowds using the Solaris/Lops/USD thing.
I know a small amount about Crowds in Houdini and a bit less about Houdini ways and means (all the 99 different syntax styles, etc).
I know even less about Solaris/Lops/USD (I don't even know what to call it) but I can see it probably is a good idea to get to know it a bit.
I have a crowd setup with some flag-waving agents.
1. I want to know how to get a Crowd sim into Solaris/Lops/USD
2. I want to know how to render the agents with texture variations on their clothing.
3. I want to know how to render the flag, which is a vellumUnpack thing on an Agent Layer, with texture variations.
4. I want to be able to vary skin tone on the agent's body shader, using, I'm guessing, a Color Correct node or something similar, but driven by an attribute on the Agent.
I do have working methods to get all of these working in Mantra, so it should be possible to get this done in Solaris/Lops/USD
Now, I know it's asking a lot to get workflows on all this, but I am stuck on step 1.
I have got a SopImport node pointing to my Crowd cache, but then what? There is so much new terminology in Solaris/Lops/USD I have no idea where to look. I haven't found any workflow help on this particular subject and I am not a lookdev/rendering person, so 99% of the jargon is lost on me (it's VERY confusing, SideFX guys)
Houdini is a cruel mistress at the best of times, but trying to figure out something nobody else seems to have done before is very hard indeed, especially for me, a non-genius.
Any help at all would be greatly appreciated.
Dan