larkis
2020年7月7日 14:53:56
I remember (or saw it in a dream) that in older versions of houdini there was an ability to remap the range of the volume density in the viewport. Right now I have a fog volume that's very faint in my viewport but remaping the density scale of it using the volume visualize node from 1 to 200 gives me the results I need both in the viewport and when the volume is converted back to polygons. Is there a way to make the viewport by default map to that range without having to plug the volume visualize node into various parts of my tree ?
I have this same problem, it seems to be worse when working at very small or large scales.
I got around this one time by scaling the geo to be much larger before I converted to volume, saving the xform attribute and inverting this once I had done whatever volume stuff I needed to do. This isn't really a solution though just workaround for specific situations.
ziconic
2020年7月8日 12:00:35
You can use the Primitive node to change the display density on a per volume basis. This gets set as an intrinsic attribute on the volume, so subsequent manipulations of the volume will preserve the display setting.
CrisDoesCG
2025年6月23日 13:02:04
Hi, revisiting this thread since I ran into the same issue. The fix with the Primitive node works great, thanks @ziconic.
Now, how could one keep the volume visualization AFTER having saved the volume as an usd asset? It seems to me that after saving out the volume as vdb, and sublayering/referencing it back in, the viz is gone.