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Full Version: Could use physics editing for concave prim?
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jerry7
Hi,

I've tested physics editing that worked well for convex prim. But I can't find options for concave shape.
Any way to do that?

Thanks!
daviddeacon
Hi,

I'm not sure if you have already done this but have you tried using the ‘simulationproxy’ LOP. This allows you to control the physics collider of each object.

It will likely be much faster to interact with after processing the assets.

David.
jerry7
daviddeacon
Hi,

I'm not sure if you have already done this but have you tried using the ‘simulationproxy’ LOP. This allows you to control the physics collider of each object.

It will likely be much faster to interact with after processing the assets.

David.

Simulationproxy can decompose to convex hell.
Thank you, David!

In addition, it would be better if Edit Lop allows concave collision detection without the need to create proxies when just place a prop temporarily.
jerry7
Does Edit Sop still have no option for concave geometry physics in H18.5?
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