
I am trying to create a very basic balloon setup, where I have some different octane ( could be redshift or anything else I surpose) textures, that I want to run through a switch, so they vary, and then into a COPY STAMP SOP, and finally into a DOP network…the other input in my COPY STAMP SOP is just a scatter that feeds with points… everything in my setup works, except that when I hit the COPY STAMP SOP node, my textures goes all funny … before the COPY STAMP SOP it works fine. Does anyone know if its even possible to run a third party render texture through that node with correct Uv's? I have seen a bunch of tutorials out there doing it successfully with basic color - but not texture?

Any help would make my day!!
Casper