Hi guys,
In some Solaris tutorial I saw, when someone created a simulation from a already extant prim/mesh in Solaris, that he just ‘pruned’ that original object (object/objectGeo)/made it invisible, and put the simulated geometry in another prim (object/objectSimulatedGeo) which was visible.
I imagine that in some cases it would be more memory-efficient to just replace the ‘objectGeo’ with the ‘objectSimulatedGeo’, so that you only have the simulated geometry. Does this trespass the warning, that you hear often, that you should not delete prims in USD?
In either of these cases the connections with the primvars of the object/objectGeo/mesh are lost, right?
Also: another take, or brainstorm, on this ‘replacement’ issue:
In this old deprecated pixar tutorial [graphics.pixar.com] you see, in the section ‘Overlays’, that an old Houdini node has options to overwrite Transforms, Points, Primvars and All.
When in that tutorial he replaces source-geo with ‘sim-geo’, he must choose ‘All’, which breaks the connections with the other primvars of the original mesh.
I wonder: is it nowadays possible to just overwrite topology primvar, and ‘replace’ the geo that way, and keep all other connections. Would this be the best workflow, if possible?
Thanks for the help,