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Full Version: How to timeshift an animated usd mesh for rest SOP
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Mark Wallman
Hi. I have an animated mesh (for this example an alien). My plan was to output the keyed bind pose (T/A pose)at frame -10 from Maya. I was then going to time shift the USD file to -10 and use this to create my Pref by adding the time shifted version into the other input of the rest SOP.

My workflow has been connecting a sop modify to the USD file, unpacking to polys, and then time shifting. This is having no effect at all however. I have tried it on a box created in Houdini and it works fine. Just not on USD. Am I being really stupid and doing it the wrong way? The annoying thing is timeshift works in the stage context, but I need to do it inside a SOP modify node in Solaris to create the rest and Pref attributes. Thanks for any help. Best Mark PS I have uploaded the usd file but with most of geo deleted to reduce the file size down.
jsmack
I think the sop modify doesn't work with animation by default. the usd import it uses has the frame code set to $RFSTART.

Can you try changing the Time value to $F?
jsmack
jsmack
I think the sop modify doesn't work with animation by default. the usd import it uses has the frame code set to $RFSTART.

Can you try changing the Time value to $F?

Edit:

better yet, change the time value to the time to be used as rest.
Mark Wallman
Hi Jsmack. That works perfectly. Thank you!

Best

Mark
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