rmagee
2020年11月3日 18:24:28
This opens up some wholesome possibilities!
carldrifter
2020年11月4日 05:37:41
Nodevenmber
Day 04 : Grain
The King's Game
Using houdni18.5 mask by feature sop to do the scattering is very convinient


vfxpraveen
2020年11月4日 11:19:03
Nodevenmber
Day 04 : Grain
making the rice sack was interesting
BrianHanke
2020年11月4日 14:09:29
A procedural wheat field, modeled in Houdini (thank you MOPs!) and rendered in 3Delight.
PaQ WaK
2020年11月4日 15:09:50
Houdini + grain + nodes … (special thanks to Thomas Denis for the python shenanigan)
RodrigoMartin
2020年11月5日 03:29:44
For day 4 I used a cube with the 4 top vertex merged two by two, smoothed and subdivided, applied some procedural displacement material and thats it.
Someone from the thinking procedural discord told me that some googly eyes in my last avocado post would make it funny so:
BEHOLD
“Too much coffee grains in one day of work” ONIGIRI