I'm wondering if Karma/Hydra has the ability to Deform-blur packed crowd chars. More accurately, if the time sampling information is
being passed from Solaris to the delegates. Mantra renders packed crowds with deformation blur, but Karma and Redshift do not. Is this potentially a limitation of USDskel?
Repro:
-Hit the Street Example button on the Crowds shelf
-SOP-Import the ‘living’ crowd chars into LOPs, and append a cache LOP
-Switch viewport to Karma delegate - agents get Transformation blur only
-Go to the sop output of the crowd, and append an AgentUnpack SOP
-Go back to LOPs, restart the Karma render - agents get Transformation and Deformation blur.
Relevant Redshift thread where the devs suggest this is an RFE for SideFX:
https://www.redshift3d.com/forums/viewthread/34354/ [www.redshift3d.com]