検索 - User list
Full Version: Packed Crowd Agent Deformation Blur
Root » Solaris and Karma » Packed Crowd Agent Deformation Blur
Hamilton Meathouse
I'm wondering if Karma/Hydra has the ability to Deform-blur packed crowd chars. More accurately, if the time sampling information is
being passed from Solaris to the delegates. Mantra renders packed crowds with deformation blur, but Karma and Redshift do not. Is this potentially a limitation of USDskel?

Repro:
-Hit the Street Example button on the Crowds shelf
-SOP-Import the ‘living’ crowd chars into LOPs, and append a cache LOP
-Switch viewport to Karma delegate - agents get Transformation blur only
-Go to the sop output of the crowd, and append an AgentUnpack SOP
-Go back to LOPs, restart the Karma render - agents get Transformation and Deformation blur.

Relevant Redshift thread where the devs suggest this is an RFE for SideFX:
https://www.redshift3d.com/forums/viewthread/34354/ [www.redshift3d.com]
mark
Karma should be able to render motion blur on agents. If you download the Agent example from https://graphics.pixar.com/usd/downloads.html [graphics.pixar.com] you should see Karma rendering motion blur out of the box.

We did fix a few bugs dealing with imported crowd agents in tomorrow's daily build. And there's a further crashing bug we're looking into.

Perhaps there's something in the .hip file that's missing (do you have a Cache LOP?).
Hamilton Meathouse
Hi Mark, a repro scene should have been sent to you regarding this issue (I'll message you with details).

Transformation blur works fine, but can't seem to get Deformation Blur working.

Yes, a Cache Lop was used (see step 2 above).
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB