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Root » Solaris and Karma » UDIM Texture not rendering in USD ROP
Colemapt
Working on a scene using Redshifts Hydra Delegate and I have a character with a UDIM texture. the material works perfect in the viewport and everything looks fine but at render time the material comes out black. All my other materials are fine however and when I replace the texture with anything else (ex a color, or a texture thats not UDIM) it renders just fine.

I feel like it comes down to HUSK not recognizing the <UVTILE> variable and trying to find the non converted file name at render time thus leading to an empty image and a black texture.

I already contacted redshift about it and have gotten some help but it seems like it might be something with the newest Houdini 18.5.408 update? Is there something I'm missing? Do I need to do any other steps to get the USD Render ROP to recognize the right paths to the image? Again the UDIM is coming in perfectly fine when i view the scene in the viewport, and it is only that material that has any issues.
I'm using Houdini 18.5.408 and Redshift 3.0.35, Both the latest builds.

I get this error in the Houdini Console as well when rendering to disk:

"<b red;’> Invalid material binding: /sopimport1/Skin -> /materials/UDIM_skin_Texture</b>"
mtucker
You should use "<UDIM>" to represent the UDIM part of the file name. I hope Redshift recognizes this pattern, because USD/Hydra really insist on this being the one true way to indicate UDIM textures in USD.
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