Hi,
Imagine I have an asset made of two primitives, "cube" and "sphere". If I point instance this asset a few times, and put down a prune LOP, I can target and hide all the spheres inside each asset by using *sphere*, since this matches the prototype underneath.
If I try to use this for light linking, having a light that I don't want to affect all the primitives named sphere, this doesn't work. It does if instead of a point instancer, I set the mode in the Instancer node to be Reference, which is not ideal.
Is there a limitation for this, or it simply hasn't been implemented in Karma?
This would be quite handy to light a forest scene avoiding all the foliage to cast shadows onto the ground, where all the trees are a point instancer. The ideal scenario is if I can make a collection with all the tree sub parts I don't want casting a shadow, and then just use it in the light linker. With so many trees, using standard references starts to slow things down a lot.
Attached is a hip file just in case.
Thanks!
Miguel