Problem:
I use Assign Material to do what it is supposed to do, but if graph is time dependent, it does it on every frame. I want to assign them just once, because it can take quite some time on large scene during exporting USD file.
Attempted solution:
1. Layout my graph so that my non time dependent operations are first. But that is very restrictive and not intuitive.
2. Move Assign Material directly after Import SOP, but at that point materials do not exist in graph, so I get error. Is it possible to assign it ahead of material creation? Kinda a promise of where mat will be once graph is evaluated for rendering?
Is there a better way to force one time evaluation?
Thanks!