Hi,
Please see
https://www.sidefx.com/docs/houdini/unreal/attributes.html#genericGeneric attributes can be applied to the HDA itself, if the attribute is set as a detail attribute.
To get the list of attributes that can apply to a given class, type the following CMD in Unreal:
Houdini.DumpGenericAttribute XXX
XXX being the name of the class, in your case, you'll type
Houdini.DumpGenericAttribute UHoudiniAssetComponent
Which will list all properties that can be modified on a HoudiniAssetComponent, you'll be interested in:
unreal_uproperty_bOutputless : bOutputless (Outputless) - UE TYPE: BoolProperty - H TYPE: int.
so to automatically change the "Do Not Generate Outputs" toggle, you want to create the detail attribute "unreal_uproperty_bOutputless" and set its value to 1.