walliswhatever
2023年2月6日 09:50:18
Hi,
I'm trying to dispatch geometry based on attribute value.
It could be somehow considered as the opposite of the switchif node.
Is there a node based way to do something similar? If not any VEX recomendations?
Thanks
Fenolis
2023年2月6日 10:19:36
Use a Switch before each Output and have the one you don't want to display switch to a Null. Not sure why you would use this workflow, though.
sounds like a Split SOP
and then use ad-hoc group syntax based on attribute in the Group parm like: @pscale<0.5