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walliswhatever
Hi,
I'm trying to dispatch geometry based on attribute value.
It could be somehow considered as the opposite of the switchif node.
Is there a node based way to do something similar? If not any VEX recomendations?
Thanks
Fenolis
Use a Switch before each Output and have the one you don't want to display switch to a Null. Not sure why you would use this workflow, though.
tamte
sounds like a Split SOP
and then use ad-hoc group syntax based on attribute in the Group parm like: @pscale<0.5
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