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Full Version: How to create an empty Transform at given local position?
Root » Houdini Engine for Unity » How to create an empty Transform at given local position?
DrViJ
Hi! Is there any way to create an empty transform from a specific point, such as a centroid? I have discovered a method to generate separate meshes in Unity using Merge Packed, but I'm unsure how to create an empty transform in my Unity HDA. I want to use this empty transform as a root for positioning future objects.

I attempted to create a centroid and export it, but it did not generate anything.
DrViJ
Looks like I should try fbx instead of engine, cause FBX baker has a feature to create hierarchy from paths, which is not available from houdini engine for unity, and which gives a better way to give names to objects with attributes
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