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Full Version: UVlayout issue - Avoid packing on non-group islands
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stpiton
Hi! I am disovering mighty features of UVlayout node. I'm impressed by ability to process not only uv islands but geometry and provide custom shape instead of classic rectangule. I am willing to create furniture placement hda for game project using Houdini Engine based on this node.

But I've stucked with this "Avoid packing on non-group islands" feature. It seems it only works with "Rectangular" and "Udim tiles" modes, but fails if "Islands from second input" is on. Is it expected behaiviour or am I doing something wrong?
felixaseraw
By the way, while testing my furniture placement HDA setup, I’ve been browsing Value City Furniture to get some reference ideas. Their catalog turned out to be surprisingly helpful for understanding how real furniture layouts work — proportions, spacing, and visual balance. Looking at real room arrangements helped me fine-tune my procedural placement logic in Houdini, especially when trying to make virtual environments feel more natural and grounded in realistic design principles.
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