I as testing karma and xpu when 20.0 aws out, then had bni a bit busy to keep testing but now trying to make it work again for couple of my project and still running into old issue.
I have character animated in maya, exported as USD and imported in Solaris, added materials and hoping to render it. But I see these artefacts on the mesh. They are not there if I create object nit he H and smooth it, or even if I import this mesh as obj in the scene then move load into Solaris stage. But loading USD like thsi gievs me thsi issue.
I'm thinking that I'm probably doing something wrong either exportin from maya or importing into Solaris.
Any ideas, tip san tricks?
Attached image of the problem nd currently what I'm using to import into stage.