The second one doesn't have an alpha channel。
Is there any way to turn it off?
jsmackThis is the result of rendering.
Are you trying to disable alpha premultiplication in the 3d viewport? I don't think it's possible.
path = r"you/image/path"; vector4 cd = texture(path, v@uv.x, v@uv.y, "srccolorspace", "linear"); // note: always use linear @Cd = cd; @Alpha = cd.a; if(@Alpha > 0){ @Cd /= @Alpha; // unpremult @Cd = pow(@Cd,2.2); // if your color space is srgb, add this }