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Hello everyone. I have an animation-related question. It is probably easy to do but I couldn't find a way. I'm importing an FBX file with the FBX Character Import node. The file I import has multiple animation clips in it. When I process the mesh and export it with the ROP FBX Character Output node, it only exports the last animation clip on the list. How can I export all the animation clips within the source FBX file to the output mesh I have?
raincole
ROP FBX Animation Output can read from "Input FBX File" and append new clip to it.

But it's quite a pain in the ass. You will probably need TOPs to do whatever you're trying to do.
edward
Here's an example with TOPs
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