Hello everyone,
I have an issue with my whitewater simulation.
For whatever reason it seems that the particles never turn into "Spray", once they leave the fluid surface they are still considered "Foam" for some reason and then just slowly rise through the air.
Please see attached video, I'm hoping I can get some help to figure this out.
I will say that the original FLIP simulation's water level is not 0 its at -3.51 meters as that is the depth of the river's surface.
Any ideas on what is going on here? The whitewater source looks fine, the FLIP sim looks fine.