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danfitz82
Hi all, just wondering if there's an onion skin option that works with APEX Scene Animate (or in SOPs generally)? I've got a quick and dirty HDA for this but thought there might be an official workflow - the documentation I've found seems to only apply to the old object level characters.
warrenl
Not currently in h20.5, but it is on our list
maitlandvt
danfitz82
Hi all, just wondering if there's an onion skin option that works with APEX Scene Animate (or in SOPs generally)? I've got a quick and dirty HDA for this but thought there might be an official workflow - the documentation I've found seems to only apply to the old object level characters.


how are you going about it? i've been throwing down a scene animate for each frame i want to keyframe, and then i display flag the one i want to onion skin, and pose the one i want to pose. and i connect them all to a switch to create an animation....

but then i dont' actually know how to glob them all back together again... so i can step through the keyframes with the switch... i like having the poses abstracted from the timeline, but i don't know how to tween them.

what to do?
danfitz82
maitlandvt
how are you going about it?

The HDA looks forward and backwards in time with a time shift, making copies of the incoming geometry at those time offsets with different colours for forwards/backwards frames. I popped it after the Scene Animate/Invoke SOPs and checked its template display flag, then it updates after you set a key in the Scene Animate node. It's slow because of all the copies and a bit frustrating because it only updates after moving a control (not while moving the control) so I haven't been using it anymore. I think a good, fast, interactive solution probably needs to be built into the Scene Animate node itself.
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