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ajz3d
Anyone knows of a COP counterpart of COP2 Mosaic, or perhaps managed to implement this node in COPs?
I have a sequence of about 500 images of identical dimensions, which I want to evenly lay out on m-columns and n-rows of multiple output images. You can call them sprite sheets, but the purpose of mosaics I'm working on is somewhat different.

For the time being, I'll resort to COP2s or ImageMagick for this particular task, but it would be nice to know if someone already managed to replicate it in COPs and would be kind enough to explain how he did it. I strongly believe that once COPs come out of the beta stage, this node will be implemented.
GrahamDClark
the similar node in new COPs is called contact sheet cop
but i I think I recall finding it limiting compared to auto-filling old cops Mosaic, so i did an IO from cops to old cops
there's also no demosaic so i think i did some weird thing with crop cop and expressions.
ajz3d
Hi Graham. Thanks for letting me know about this COP node. I was not aware of its existence.

It is indeed very similar to Mosaic, although from what I see, its inputs need to be manually wired into the sockets. Which is of course problematic when number of input images varies or is large, but understandable due to the lack of image sequence support in COPs. Let's hope that sequences (like those generated by the Sequence COP2) will eventually find their way into Copernicus.
renderbear
Anyone have a solution to this? The Mosaic node is very powerful. I was hoping not to have to build my own solution.
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