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Obeida Zakzak
ObeidaZakzak
About Me
Houdini Pipeline Supervisor @ TAT Studio
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Connect
LOCATION
Toulouse,
France
WEBSITE
Houdini Skills
ADVANCED
Digital Assets | Hair & Fur | VEX | Python
INTERMEDIATE
Cloth | Solaris | PDG
Availability
I am currently employed at TAT Studio
Recent Forum Posts
Guide Mask Sop - Visualisation colours June 4, 2024, 6:04 p.m.
Hello,
Noticed same thing on these nodes in Houdini 20.
Looking inside, these nodes use a visualize sop with "Attribute As Is" mode. So it looks like the behaviour of this mode has changed from black/red to black/white in Houdini 20, this applys to any attribute, on any class.
Current method for me is to set a Scene Visualizer with desired color ramp on @curvemask attribute, as it's used by Guide Mask and Guide Process nodes for visualization. This way you get same behaviour on all nodes without adding a visualize sop.
Noticed same thing on these nodes in Houdini 20.
Looking inside, these nodes use a visualize sop with "Attribute As Is" mode. So it looks like the behaviour of this mode has changed from black/red to black/white in Houdini 20, this applys to any attribute, on any class.
Current method for me is to set a Scene Visualizer with desired color ramp on @curvemask attribute, as it's used by Guide Mask and Guide Process nodes for visualization. This way you get same behaviour on all nodes without adding a visualize sop.
How to get a mean value along one axis ? May 27, 2024, 4:12 p.m.
Here's a possible method without having to loop over samples, which executes fast on 13M points.
Couldn't find your model to test over it, as it wasn't attached on your post.
1. Create f@h attribute and zero-out altitude on points
2. Use a Fuse SOP to snap points and average their f@h value : this will result with an average along Y-axis
3. Transfer f@h from fused/averaged points to the zero-altitude points
4. Copy back f@h to original points
Couldn't find your model to test over it, as it wasn't attached on your post.
1. Create f@h attribute and zero-out altitude on points
2. Use a Fuse SOP to snap points and average their f@h value : this will result with an average along Y-axis
3. Transfer f@h from fused/averaged points to the zero-altitude points
4. Copy back f@h to original points
OpenCL QuadTree for N body optimisation May 25, 2024, 5:22 p.m.
In Houdini 20, SideFX introduced a new syntaxe for OpenCL, similar to VEX with @-syntaxe, and they provided a documentation for this one https://www.sidefx.com/docs/houdini/vex/ocl.html [www.sidefx.com]
So it might help in case you are familiar with VEX.
So it might help in case you are familiar with VEX.