PROCEDURAL CONTENT CREATION TOOLS FOR FILM, TV AND GAMEDEV

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CREATE

BLOCKBUSTER VFX ON TIME & ON BUDGET

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BUILD

PROCEDURAL GAME ART FASTER THAN EVER BEFORE

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DEVELOP NEW SKILLS & BECOME A HOUDINI MASTER

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STORY

Education Spotlight

More than ever before, animation and visual effects studios are seeking qualified Houdini artists. This special report explores the studio requirements for Houdini artists, what schools and studios can offer ...

NEWS

Houdini Roadmap | SIGGRAPH 2016

In this presentation from SIGGRAPH 2016, Robert Magee, Senior Product Marketing Manager at SideFX, introduces the Houdini roadmap, a look into the Houdini of today and the Houdini of tomorrow. ...

FX Guide | Who you gonna call?

Has anyone ever yelled out 'who you gonna call?' without someone answering 'Ghostbusters'? The iconic comedy from 1984 is such a classic that news of a reboot was met with ...

GALLERY

Early Edge Detection
Thomas Dotheij
Cloud FX in Houdini
VFX man
#514
edv ku
Cycle VR
kaki hudgins
hexa fractal
Heribert Raab
Wolf
Mikhey2000
Traversing Tendrils
revilodesigns

TUTORIALS

Point Beveling

This video will show how you can use PolyBevel on points to create essentially a fillet, on a curve, as ...

Applied Houdini - Dynamics VI - Volumetric Combustion Rendering & Compositing

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX ...

Masterclass | Crowds in Houdini 15.5

This masterclass provides an overview of several new features and improvements for crowd simulations in Houdini 15.5. This includes: new ...

Applied Houdini - Dynamics I - Introduction to volume simulation and rendering

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX ...

Think Particle Tutorial 43 – Shading Explosions in Houdini with Octane

In this video I go over techniques on how to create a custom shader for explosions using Octane for Houdini. ...

Curvature VOP

This video demonstrates the Curvature VOP in Houdini. The Curvature VOP uses your geometry to find the highlights of the ...

Creating Geometry With VEX

Did you ever wonder how to create polygons and polylines through code in Houdini. It’s a straigtforward concept. But you ...

Driving simulations with velocity fields in Houdini

Driving DOP sims with animated geometry converted to velocity fields can be a lot faster and offers more control than ...

Equalizing curve points through resampling

As a follow up to my previous tutorial, here's a look at how to resample two curves in a way ...

Blending curves in Houdini and a look at for-each loops

This tutorial will show you how to build a setup similar to Cinema 4D's Cloner's or Illustrator's Blend function to ...