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OBJ_Shake.h
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1 /*
2  * Copyright (c) 2018
3  * Side Effects Software Inc. All rights reserved.
4  *
5  * Redistribution and use of Houdini Development Kit samples in source and
6  * binary forms, with or without modification, are permitted provided that the
7  * following conditions are met:
8  * 1. Redistributions of source code must retain the above copyright notice,
9  * this list of conditions and the following disclaimer.
10  * 2. The name of Side Effects Software may not be used to endorse or
11  * promote products derived from this software without specific prior
12  * written permission.
13  *
14  * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
15  * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
16  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
17  * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
18  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
20  * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
21  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
22  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
23  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  *
25  *----------------------------------------------------------------------------
26  * This custom object defines a geometry object that has parameters which
27  * define a frame-dependent jitter in its translation. This can be used to make
28  * earth-quake type effects. No doubt next year will be the year of the
29  * Earthquake movie.
30  */
31 
32 #ifndef __OBJ_Shake__
33 #define __OBJ_Shake__
34 
35 #include <OBJ/OBJ_Geometry.h>
36 
37 namespace HDK_Sample {
38 
39 class OBJ_Shake : public OBJ_Geometry
40 {
41 public:
42  OBJ_Shake(OP_Network *net,
43  const char *name,
44  OP_Operator *op);
45  virtual ~OBJ_Shake();
46 
47  static OP_Node *myConstructor(OP_Network *net,
48  const char *name,
49  OP_Operator *entry);
50 
52 
53  fpreal JX(fpreal t) { return evalFloat("jitter", &shakeIndirect[0], 0, t); }
54  fpreal JY(fpreal t) { return evalFloat("jitter", &shakeIndirect[0], 1, t); }
55  fpreal JZ(fpreal t) { return evalFloat("jitter", &shakeIndirect[0], 2, t); }
56 
57 protected:
59  OP_Context &context, UT_DMatrix4 &mat);
60 
61 private:
62  static int *shakeIndirect;
63 };
64 
65 } // End HDK_Sample namespace
66 
67 #endif
virtual ~OBJ_Shake()
Definition: OBJ_Shake.C:71
OBJ_Shake(OP_Network *net, const char *name, OP_Operator *op)
Definition: OBJ_Shake.C:50
fpreal evalFloat(int pi, int vi, fpreal t) const
static OP_Node * myConstructor(OP_Network *net, const char *name, OP_Operator *entry)
Definition: OBJ_Shake.C:129
fpreal JY(fpreal t)
Definition: OBJ_Shake.h:54
fpreal JX(fpreal t)
Definition: OBJ_Shake.h:53
GLuint const GLchar * name
Definition: glcorearb.h:785
double fpreal
Definition: SYS_Types.h:269
fpreal JZ(fpreal t)
Definition: OBJ_Shake.h:55
static OP_TemplatePair * buildTemplatePair(OP_TemplatePair *prevstuff)
Definition: OBJ_Shake.C:111
virtual int applyInputIndependentTransform(OP_Context &context, UT_DMatrix4 &mat)
Definition: OBJ_Shake.C:140