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DM_VPortAgent Class Reference

#include <DM_VPortAgent.h>

Public Member Functions

 DM_VPortAgent (DM_SceneManager &app, DM_Viewport *display, GUI_ViewState *view, DM_ViewportType type=DM_VIEWPORT_PERSPECTIVE)
 
virtual ~DM_VPortAgent ()
 
int getUniqueId () const
 Each viewport has a unique integer id used to differentiate them. More...
 
int getBoundingBox (UT_BoundingBox &bbox, const UT_Matrix3R *rot, bool non_templated_only, const DM_Viewport &viewport) const
 Compute bounding box of the scene. More...
 
void setupViewport ()
 
void cleanupViewport ()
 
DM_ViewportType getViewType () const
 The projection type of this viewport. More...
 
GUI_ViewParameter::axis getHomeAxis () const
 For ortho viewports, the projection type (top, front, right, etc) More...
 
int isOrtho () const
 Projection type, ortho or perspective. More...
 
const GUI_ViewStategetViewStateRef () const
 The view state contains transform, projection and display options. More...
 
GUI_ViewStategetViewStateRef ()
 
GUI_DetailLookgetDetailLook (int look_id, const GUI_DetailList *geos)
 
const GUI_DetailLookgetDetailLook (int node_id) const
 
const GUI_DetailLookcurrentDetail () const
 Fetch the detail of the current SOP or POP. More...
 
GUI_DetailLookcurrentDetail ()
 
void drawBackground (bool draw)
 turn on/off the background elements More...
 
void resetForNew ()
 Called when loading a new hip file or File>New. More...
 
void handleDisplayOptionEvent (UI_Event *e)
 handle a change in our display options More...
 
void handleViewParameterEvent (UI_Event *e)
 handle a change in our view parameters More...
 
void doRender (RE_Render *r, int x, int y)
 render all elements in this viewport More...
 
void overlayRender (RE_Render *r, int x, int y)
 render any transient overlay elements in the viewport More...
 
void renderHandles (RE_Render *r, int x, int y, unsigned mask)
 render all handles present in the viewport More...
 
void changeType (UI_Object *by, DM_ViewportType new_type)
 Change the type of the viewport to a different projection or 2D/3D. More...
 
void close ()
 
RE_TexturegetBeautyPassTexture (RE_Render *r, bool resolve_aa=true) const
 Access the beauty pass textures Get a texture containing the color or depth of the beauty pass buffer. This texture is always single-sampled. More...
 
RE_TexturegetBeautyPassDepthTexture (RE_Render *r, bool resolve_aa=true) const
 
bool copyBeautyToTexture (RE_Render *r, UT_DimRect src_area, RE_Texture *dst_texture, int dst_layer) const
 copy the beauty pass to 'dst_texture'. More...
 
PXL_LookupgetBeautyLUT ()
 Returns the LUT for the beauty pass, if any. More...
 
TIL_RastergetBeautyPassImage (RE_Render *r)
 
TIL_RastergetBeautyPassDepthImage (RE_Render *r)
 
bool getBeautyPassHDR () const
 
void setBeautyPassConsolidate (bool con)
 
void preSetupGeometry (RE_Render *r)
 ensure all geometry is up to date before a redraw, and cleanup after More...
 
void postCleanupGeometry (RE_Render *r)
 
void setupGeometry (RE_Render *r)
 
void cleanupGeometry (RE_Render *r)
 
void fastSetupGeometry (RE_Render *r)
 
bool singlePickObject (RE_Render *r, int x, int y, GR_PickRecord &result, const GR_ObjectPickFlags &pick_flags, fpreal *depth, const GUI_DetailList *geos)
 
bool singlePickHandle (RE_Render *r, int x, int y, GR_PickRecord &result, fpreal *depth)
 Check for a pick on a handle. Returns true if a handle was picked. More...
 
int boxPickObject (RE_Render *r, const UT_DimRect &area, uint8 *texture, UT_Array< GR_PickRecord > &pick_records, bool visible_only, bool wholy_contained, const GUI_DetailList *geos)
 Area select objects, possibly with a matte. returns a list of object IDs for those objects picked. This does not pick handles or SOP geometry. The return value is the length of the pick list. More...
 
bool singlePickComponent (RE_Render *r, int x, int y, GR_PickRecord &result, unsigned pickmask, GEO_PrimTypeCompat::TypeMask pmask, fpreal *depth, const GUI_DetailList *geos, bool enable_occlusion)
 Single select a geomerty element. Returns a single pick result for components in objects 'geos'. More...
 
int boxPickComponent (RE_Render *r, const UT_DimRect &area, uint8 *texture, UT_Array< GR_PickRecord > &pick_records, bool sort_records, unsigned pickmask, GEO_PrimTypeCompat::TypeMask pmask, bool visible_only, bool contained, const GUI_DetailList *geos)
 Box, lasso or paint select components. More...
 
void pickRenderGeometry (RE_Render *r, bool object_only, unsigned int primmask, GEO_PrimTypeCompat::TypeMask pmask, const GUI_DetailList *geos, bool visible_only)
 
int componentPickRender (RE_Render *r, unsigned int pickmask, unsigned int xray_pickmask, GEO_PrimTypeCompat::TypeMask pmask, const GUI_DetailList *geos, GR_PickStyle pickstyle, bool invert_mask, UT_Array< GR_PickRecord > *pick_rec)
 
bool singleSnapComponent (RE_Render *r, int x, int y, bool hide_selected, bool enable_occlusion, bool do_xray, bool extend_floor, GR_PickRecord &result, UT_Array< GR_PickRecord > &near_results, unsigned pickmask, GEO_PrimTypeCompat::TypeMask pmask, const GUI_DetailList *geos=NULL)
 Single select a geomerty element to snap to. Returns a single snap result for components in objects 'geos'. More...
 
void invalidatePickBuffers ()
 
GUI_RenderPassFlags renderGeometry (RE_Render *r, GR_RenderMode render_type, GR_ShadingPass shade_pass, GR_AlphaPass apass, OP_Bundle *visible_objs=NULL, DM_GeoSortMode sort=DM_GEO_UNSORTED)
 
void renderDecorations (RE_Render *r, GUI_DisplayOption *dispopt, bool hover_decorations)
 Draw geometry decorations and markers Render all decorations. If 'hover_decorations' is true, only the locate-style decorations will be drawn. More...
 
GUI_RenderPassFlags renderSomeGeometry (RE_Render *r, int x, int y, const UT_Array< OP_Node * > &nodes, const UT_IntArray *detail_indexes, GR_RenderMode render_type, GR_ShadingPass shade_pass, GR_AlphaPass apass, bool do_geometry_setup)
 Render geometry corresponding to the OP_Nodes is the passed list. More...
 
GUI_RenderPassFlags renderSingleGeo (RE_Render *r, GUI_GeoRender *gr, GR_RenderMode render_type, GR_ShadingPass shading_pass, GR_AlphaPass ap, bool init_lights, bool treat_uv_viewport_as_3d=false)
 Render a single geometry using render mode 'render_type'. More...
 
void renderFloor (RE_Render *r, int x, int y)
 Our floor or construction plane. More...
 
DM_FloorInterface * getFloorInterface ()
 
DM_ViewportHooks & hooks () const
 Interface to viewport hooks (render and mouse) More...
 
DM_GeoDetail getCurrentDetail () const
 Returns the current detail within the object, when at SOP/POP/DOP level. More...
 
void initGPUTimers (RE_Render *r)
 
void collectGPUTimers (RE_Render *r)
 
GUI_RotoView getRotoViewType ()
 
void markGeoSetup (bool setup, DM_Viewport *setup_port=NULL)
 
bool isGeoSetup () const
 
void setGlobalLightArray (const UT_Array< OBJ_Ambient * > &l)
 
void setGlobalLightArray (const UT_ValArray< RE_Light * > &l)
 
bool setupLights (RE_Render *r, GUI_DisplayOption *opt)
 
void cleanupLights (RE_Render *r)
 
RE_LightListgetLightList ()
 
const UT_ValArray< RE_Light * > & getAllLights () const
 
GR_LightingPass getLightingPass () const
 
void setLightingPass (GR_LightingPass p)
 
int64 getFramebufferUsageKB (bool hdr, bool hql, bool trans, int aa)
 
void getZBufferTransform (float zt[2], RE_Light *light=NULL)
 
void handleNewGeometryEvent (UI_Event *e)
 
void updateAttributeOptions (const GU_DetailHandle &gdh)
 
void startPerfMonTimer (RE_Render *r, RE_GPUTimer &timer, const char *msg) const
 
void stopPerfMonTimer (RE_Render *r, RE_GPUTimer &timer) const
 
int setupBackfaceAndWinding (RE_Render *r, const GUI_DisplayOption *opts)
 
void cleanupBackfaceAndWinding (RE_Render *r, int setup_flags)
 
bool resolveDepthBuffer (RE_Render *r, RE_Texture *aa_depth_tex, RE_Texture *depth_tex) const
 
int64 getSceneVersion (fpreal t, bool shadow, bool &timedep)
 
const DM_Viewport * getDisplay () const
 
DM_Viewport * getDisplay ()
 
int getTransparencyLayers (const GUI_DisplayOption *disp)
 
void prepareStencilRouting (RE_Render *r, int nsamples)
 
void prepareABufferFront (RE_Render *r, int nsamples)
 
void updateTimeDependentLook (fpreal t)
 
bool isToolbarLinked () const
 
const GUI_DetailListgetDetails () const
 
const GUI_DetailListgetDetails ()
 
void setupViewUniforms (RE_Render *r)
 
void cleanupViewUniforms (RE_Render *r)
 
void applyEnvMapOverride (RE_Render *r) const
 
bool hasLocates ()
 
void handleLocateEvent (UI_Event *e)
 
int getNumOpaqueObjects () const
 Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1. More...
 
DM_GeoDetail getOpaqueObject (int index) const
 Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1. More...
 
int getNumTransparentObjects () const
 Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1. More...
 
DM_GeoDetail getTransparentObject (int index) const
 Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1. More...
 
int getNumUnlitObjects () const
 Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1. More...
 
DM_GeoDetail getUnlitObject (int index) const
 Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1. More...
 
int getNumXRayObjects () const
 Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1. More...
 
DM_GeoDetail getXRayObject (int index) const
 Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1. More...
 

Friends

class dm_SetupTask
 

Detailed Description

Constructor & Destructor Documentation

DM_VPortAgent::DM_VPortAgent ( DM_SceneManager &  app,
DM_Viewport *  display,
GUI_ViewState view,
DM_ViewportType  type = DM_VIEWPORT_PERSPECTIVE 
)
virtual DM_VPortAgent::~DM_VPortAgent ( )
virtual

Member Function Documentation

void DM_VPortAgent::applyEnvMapOverride ( RE_Render r) const
int DM_VPortAgent::boxPickComponent ( RE_Render r,
const UT_DimRect area,
uint8 texture,
UT_Array< GR_PickRecord > &  pick_records,
bool  sort_records,
unsigned  pickmask,
GEO_PrimTypeCompat::TypeMask  pmask,
bool  visible_only,
bool  contained,
const GUI_DetailList geos 
)

Box, lasso or paint select components.

int DM_VPortAgent::boxPickObject ( RE_Render r,
const UT_DimRect area,
uint8 texture,
UT_Array< GR_PickRecord > &  pick_records,
bool  visible_only,
bool  wholy_contained,
const GUI_DetailList geos 
)

Area select objects, possibly with a matte. returns a list of object IDs for those objects picked. This does not pick handles or SOP geometry. The return value is the length of the pick list.

void DM_VPortAgent::changeType ( UI_Object by,
DM_ViewportType  new_type 
)

Change the type of the viewport to a different projection or 2D/3D.

void DM_VPortAgent::cleanupBackfaceAndWinding ( RE_Render r,
int  setup_flags 
)
void DM_VPortAgent::cleanupGeometry ( RE_Render r)
void DM_VPortAgent::cleanupLights ( RE_Render r)
void DM_VPortAgent::cleanupViewport ( )
void DM_VPortAgent::cleanupViewUniforms ( RE_Render r)
void DM_VPortAgent::close ( )

Called when the viewport closes, but is not deleted (such as a pane tab switch).

void DM_VPortAgent::collectGPUTimers ( RE_Render r)
int DM_VPortAgent::componentPickRender ( RE_Render r,
unsigned int  pickmask,
unsigned int  xray_pickmask,
GEO_PrimTypeCompat::TypeMask  pmask,
const GUI_DetailList geos,
GR_PickStyle  pickstyle,
bool  invert_mask,
UT_Array< GR_PickRecord > *  pick_rec 
)
bool DM_VPortAgent::copyBeautyToTexture ( RE_Render r,
UT_DimRect  src_area,
RE_Texture dst_texture,
int  dst_layer 
) const

copy the beauty pass to 'dst_texture'.

const GUI_DetailLook* DM_VPortAgent::currentDetail ( ) const

Fetch the detail of the current SOP or POP.

GUI_DetailLook* DM_VPortAgent::currentDetail ( )
void DM_VPortAgent::doRender ( RE_Render r,
int  x,
int  y 
)

render all elements in this viewport

void DM_VPortAgent::drawBackground ( bool  draw)

turn on/off the background elements

void DM_VPortAgent::fastSetupGeometry ( RE_Render r)
const UT_ValArray<RE_Light*>& DM_VPortAgent::getAllLights ( ) const
inline

Definition at line 318 of file DM_VPortAgent.h.

PXL_Lookup* DM_VPortAgent::getBeautyLUT ( )

Returns the LUT for the beauty pass, if any.

TIL_Raster* DM_VPortAgent::getBeautyPassDepthImage ( RE_Render r)
RE_Texture* DM_VPortAgent::getBeautyPassDepthTexture ( RE_Render r,
bool  resolve_aa = true 
) const
bool DM_VPortAgent::getBeautyPassHDR ( ) const
TIL_Raster* DM_VPortAgent::getBeautyPassImage ( RE_Render r)
RE_Texture* DM_VPortAgent::getBeautyPassTexture ( RE_Render r,
bool  resolve_aa = true 
) const

Access the beauty pass textures Get a texture containing the color or depth of the beauty pass buffer. This texture is always single-sampled.

int DM_VPortAgent::getBoundingBox ( UT_BoundingBox bbox,
const UT_Matrix3R rot,
bool  non_templated_only,
const DM_Viewport &  viewport 
) const

Compute bounding box of the scene.

DM_GeoDetail DM_VPortAgent::getCurrentDetail ( ) const

Returns the current detail within the object, when at SOP/POP/DOP level.

GUI_DetailLook* DM_VPortAgent::getDetailLook ( int  look_id,
const GUI_DetailList geos 
)

Given a look id, and possibly a GUI_DetailList, find the GUI_DetailLook with the supplied id.

const GUI_DetailLook* DM_VPortAgent::getDetailLook ( int  node_id) const
const GUI_DetailList& DM_VPortAgent::getDetails ( ) const
const GUI_DetailList& DM_VPortAgent::getDetails ( )
const DM_Viewport* DM_VPortAgent::getDisplay ( ) const
inline

Definition at line 365 of file DM_VPortAgent.h.

DM_Viewport* DM_VPortAgent::getDisplay ( )
inline

Definition at line 366 of file DM_VPortAgent.h.

DM_FloorInterface* DM_VPortAgent::getFloorInterface ( )
inline

Definition at line 268 of file DM_VPortAgent.h.

int64 DM_VPortAgent::getFramebufferUsageKB ( bool  hdr,
bool  hql,
bool  trans,
int  aa 
)
GUI_ViewParameter::axis DM_VPortAgent::getHomeAxis ( ) const

For ortho viewports, the projection type (top, front, right, etc)

GR_LightingPass DM_VPortAgent::getLightingPass ( ) const
inline

Definition at line 321 of file DM_VPortAgent.h.

RE_LightList* DM_VPortAgent::getLightList ( )
inline

Definition at line 316 of file DM_VPortAgent.h.

int DM_VPortAgent::getNumOpaqueObjects ( ) const
inline

Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1.

Definition at line 808 of file DM_VPortAgent.h.

int DM_VPortAgent::getNumTransparentObjects ( ) const
inline

Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1.

Definition at line 820 of file DM_VPortAgent.h.

int DM_VPortAgent::getNumUnlitObjects ( ) const
inline

Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1.

Definition at line 832 of file DM_VPortAgent.h.

int DM_VPortAgent::getNumXRayObjects ( ) const
inline

Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1.

Definition at line 844 of file DM_VPortAgent.h.

DM_GeoDetail DM_VPortAgent::getOpaqueObject ( int  index) const
inline

Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1.

Definition at line 814 of file DM_VPortAgent.h.

GUI_RotoView DM_VPortAgent::getRotoViewType ( )
int64 DM_VPortAgent::getSceneVersion ( fpreal  t,
bool  shadow,
bool &  timedep 
)
int DM_VPortAgent::getTransparencyLayers ( const GUI_DisplayOption disp)
DM_GeoDetail DM_VPortAgent::getTransparentObject ( int  index) const
inline

Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1.

Definition at line 826 of file DM_VPortAgent.h.

int DM_VPortAgent::getUniqueId ( ) const

Each viewport has a unique integer id used to differentiate them.

Examples:
DM/DM_OverdrawHook.C.
DM_GeoDetail DM_VPortAgent::getUnlitObject ( int  index) const
inline

Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1.

Definition at line 838 of file DM_VPortAgent.h.

const GUI_ViewState& DM_VPortAgent::getViewStateRef ( ) const

The view state contains transform, projection and display options.

GUI_ViewState& DM_VPortAgent::getViewStateRef ( )
DM_ViewportType DM_VPortAgent::getViewType ( ) const
inline

The projection type of this viewport.

Examples:
DM/DM_OverdrawHook.C.

Definition at line 76 of file DM_VPortAgent.h.

DM_GeoDetail DM_VPortAgent::getXRayObject ( int  index) const
inline

Access displayed objects in the viewport Return a handle to an object displayed in the viewport. Do not cache these over several redraws, as they may become invalid. get*Object()'s index parameter can be 0 to getNum*Objects()-1.

Definition at line 850 of file DM_VPortAgent.h.

void DM_VPortAgent::getZBufferTransform ( float  zt[2],
RE_Light light = NULL 
)
void DM_VPortAgent::handleDisplayOptionEvent ( UI_Event e)

handle a change in our display options

void DM_VPortAgent::handleLocateEvent ( UI_Event e)

Methods to process mouse movement

void DM_VPortAgent::handleNewGeometryEvent ( UI_Event e)
void DM_VPortAgent::handleViewParameterEvent ( UI_Event e)

handle a change in our view parameters

bool DM_VPortAgent::hasLocates ( )

Methods to process mouse movement

DM_ViewportHooks& DM_VPortAgent::hooks ( ) const
inline

Interface to viewport hooks (render and mouse)

Definition at line 271 of file DM_VPortAgent.h.

void DM_VPortAgent::initGPUTimers ( RE_Render r)
void DM_VPortAgent::invalidatePickBuffers ( )

Call to manually invalidate any cached pick/snap buffers when the automatic detection is insufficient.

bool DM_VPortAgent::isGeoSetup ( ) const
inline

Definition at line 307 of file DM_VPortAgent.h.

int DM_VPortAgent::isOrtho ( ) const

Projection type, ortho or perspective.

bool DM_VPortAgent::isToolbarLinked ( ) const
void DM_VPortAgent::markGeoSetup ( bool  setup,
DM_Viewport *  setup_port = NULL 
)
void DM_VPortAgent::overlayRender ( RE_Render r,
int  x,
int  y 
)

render any transient overlay elements in the viewport

void DM_VPortAgent::pickRenderGeometry ( RE_Render r,
bool  object_only,
unsigned int  primmask,
GEO_PrimTypeCompat::TypeMask  pmask,
const GUI_DetailList geos,
bool  visible_only 
)
void DM_VPortAgent::postCleanupGeometry ( RE_Render r)
void DM_VPortAgent::prepareABufferFront ( RE_Render r,
int  nsamples 
)
void DM_VPortAgent::prepareStencilRouting ( RE_Render r,
int  nsamples 
)
void DM_VPortAgent::preSetupGeometry ( RE_Render r)

ensure all geometry is up to date before a redraw, and cleanup after

void DM_VPortAgent::renderDecorations ( RE_Render r,
GUI_DisplayOption dispopt,
bool  hover_decorations 
)

Draw geometry decorations and markers Render all decorations. If 'hover_decorations' is true, only the locate-style decorations will be drawn.

void DM_VPortAgent::renderFloor ( RE_Render r,
int  x,
int  y 
)

Our floor or construction plane.

GUI_RenderPassFlags DM_VPortAgent::renderGeometry ( RE_Render r,
GR_RenderMode  render_type,
GR_ShadingPass  shade_pass,
GR_AlphaPass  apass,
OP_Bundle visible_objs = NULL,
DM_GeoSortMode  sort = DM_GEO_UNSORTED 
)

Box, lasso or paint select components. Render all geometry in the viewport using render mode 'render_type'.

void DM_VPortAgent::renderHandles ( RE_Render r,
int  x,
int  y,
unsigned  mask 
)

render all handles present in the viewport

GUI_RenderPassFlags DM_VPortAgent::renderSingleGeo ( RE_Render r,
GUI_GeoRender gr,
GR_RenderMode  render_type,
GR_ShadingPass  shading_pass,
GR_AlphaPass  ap,
bool  init_lights,
bool  treat_uv_viewport_as_3d = false 
)

Render a single geometry using render mode 'render_type'.

GUI_RenderPassFlags DM_VPortAgent::renderSomeGeometry ( RE_Render r,
int  x,
int  y,
const UT_Array< OP_Node * > &  nodes,
const UT_IntArray detail_indexes,
GR_RenderMode  render_type,
GR_ShadingPass  shade_pass,
GR_AlphaPass  apass,
bool  do_geometry_setup 
)

Render geometry corresponding to the OP_Nodes is the passed list.

void DM_VPortAgent::resetForNew ( )

Called when loading a new hip file or File>New.

bool DM_VPortAgent::resolveDepthBuffer ( RE_Render r,
RE_Texture aa_depth_tex,
RE_Texture depth_tex 
) const
void DM_VPortAgent::setBeautyPassConsolidate ( bool  con)
void DM_VPortAgent::setGlobalLightArray ( const UT_Array< OBJ_Ambient * > &  l)
void DM_VPortAgent::setGlobalLightArray ( const UT_ValArray< RE_Light * > &  l)
void DM_VPortAgent::setLightingPass ( GR_LightingPass  p)
inline

Definition at line 322 of file DM_VPortAgent.h.

int DM_VPortAgent::setupBackfaceAndWinding ( RE_Render r,
const GUI_DisplayOption opts 
)
void DM_VPortAgent::setupGeometry ( RE_Render r)
bool DM_VPortAgent::setupLights ( RE_Render r,
GUI_DisplayOption opt 
)
void DM_VPortAgent::setupViewport ( )

Called by DM_Viewport to initialize and retire the viewport agent when opening and closing. Treat as private.

void DM_VPortAgent::setupViewUniforms ( RE_Render r)
bool DM_VPortAgent::singlePickComponent ( RE_Render r,
int  x,
int  y,
GR_PickRecord result,
unsigned  pickmask,
GEO_PrimTypeCompat::TypeMask  pmask,
fpreal depth,
const GUI_DetailList geos,
bool  enable_occlusion 
)

Single select a geomerty element. Returns a single pick result for components in objects 'geos'.

bool DM_VPortAgent::singlePickHandle ( RE_Render r,
int  x,
int  y,
GR_PickRecord result,
fpreal depth 
)

Check for a pick on a handle. Returns true if a handle was picked.

bool DM_VPortAgent::singlePickObject ( RE_Render r,
int  x,
int  y,
GR_PickRecord result,
const GR_ObjectPickFlags pick_flags,
fpreal depth,
const GUI_DetailList geos 
)

returns a single pick result from the x,y mouse coords. The pick buffer must be rendered first. Returns false if nothing was picked.

bool DM_VPortAgent::singleSnapComponent ( RE_Render r,
int  x,
int  y,
bool  hide_selected,
bool  enable_occlusion,
bool  do_xray,
bool  extend_floor,
GR_PickRecord result,
UT_Array< GR_PickRecord > &  near_results,
unsigned  pickmask,
GEO_PrimTypeCompat::TypeMask  pmask,
const GUI_DetailList geos = NULL 
)

Single select a geomerty element to snap to. Returns a single snap result for components in objects 'geos'.

void DM_VPortAgent::startPerfMonTimer ( RE_Render r,
RE_GPUTimer timer,
const char *  msg 
) const

Methods for starting and stopping events in the old performance monitor.

void DM_VPortAgent::stopPerfMonTimer ( RE_Render r,
RE_GPUTimer timer 
) const
void DM_VPortAgent::updateAttributeOptions ( const GU_DetailHandle gdh)
void DM_VPortAgent::updateTimeDependentLook ( fpreal  t)

Friends And Related Function Documentation

friend class dm_SetupTask
friend

Definition at line 387 of file DM_VPortAgent.h.


The documentation for this class was generated from the following file: