Opaque reference to a texture stored in the RV_TextureCache.
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#include <RV_Type.h>
Opaque reference to a texture stored in the RV_TextureCache.
Definition at line 175 of file RV_Type.h.
Returns the UDIM range of the texture files (eg. (0,0) -> (3,2))
Definition at line 210 of file RV_Type.h.
bool RV_TextureRef::isDirty |
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const |
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inline |
Texture has been changed since last check.
Definition at line 192 of file RV_Type.h.
bool RV_TextureRef::isLoading |
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const |
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inline |
Texture is currently loading in the background.
Definition at line 189 of file RV_Type.h.
bool RV_TextureRef::isMissingTex |
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const |
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inline |
Texture couldn't be found or resolved.
Definition at line 186 of file RV_Type.h.
bool RV_TextureRef::isPlaceholder |
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const |
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Texture is missing; a default color used instead.
Definition at line 183 of file RV_Type.h.
bool RV_TextureRef::isUDIM |
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const |
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inline |
Returns true if the reference is to a series of UDIM texture files.
Definition at line 208 of file RV_Type.h.
bool RV_TextureRef::isValid |
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const |
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inline |
Reference to a valid texture.
Definition at line 179 of file RV_Type.h.
Reset the reference to a null handle.
Definition at line 196 of file RV_Type.h.
The documentation for this class was generated from the following file: