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A character will have a name and at least one shape, skel, and rig prim. More...
#include <GT_PrimCharacterScene.h>
Public Member Functions | |
Character (const UT_StringHolder &name, const UT_Array< Component > &shapes, const UT_Array< Component > &skels, const UT_Array< Component > &rigs) | |
Public Attributes | |
UT_StringHolder | name |
UT_Array< Component > | shapes |
UT_Array< Component > | skels |
UT_Array< Component > | rigs |
A character will have a name and at least one shape, skel, and rig prim.
Definition at line 29 of file GT_PrimCharacterScene.h.
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inline |
Definition at line 35 of file GT_PrimCharacterScene.h.
UT_StringHolder GT_PrimCharacterScene::Character::name |
Definition at line 30 of file GT_PrimCharacterScene.h.
Definition at line 33 of file GT_PrimCharacterScene.h.
Definition at line 31 of file GT_PrimCharacterScene.h.
Definition at line 32 of file GT_PrimCharacterScene.h.